Explore the World
Game Overview
Factions
Three factions have risen in the wake of the Fracture, each driven by their own vision for the world. Choose your allegiance and shape the fate of nations.

Wardens of Babilis
The gods entrusted us with the fate of the world.
Hailing from their cathedral city in the frozen north, the clerics and demon hunters known as the Wardens of Babilis wield their great aetherworks as a bastion against demonic incursions. They are descended from the tribes who witnessed the defeat of the fallen goddess Babilis, and generations as sentinels over her prison have given them mastery over fire, ice, and the secrets of immortal-binding. They know that the fracture has weakened the goddess' chains; they must capture its power and restore her prison, lest they fail their ancestral oaths and Babilis is unleashed upon the world once more.

The Order of Arcanium
Only the light of knowledge will cast the shadows away.
From a desert oasis known as the City of Glass, the Arcane Collegiate produces the greatest mages and scholars the world has ever seen, a technocratic fellowship known as The Order of Arcanium. Dedicated to bringing the light of knowledge to a dark and superstitious world, their study of the aether has unlocked the secrets of weather magic while advancing their magineering technology far above all others. No other faction possesses the expertise to be entrusted with harnessing the fracture; should they succeed, they will usher in a new golden age without scarcity or want, perhaps even unlocking the very secrets of the cosmos.

The Thorn
Between nature's whims and unyielding virtue, one finds truth.
Embraced by enchanted woodlands, the kingdoms within the Hearthwood Protectorate live in reverent accord with the fey-touched wilds, ruled by the mysterious and fickle Gladelords. In feudal servitude of the forest and its denizens, they dedicate their aetherworks to the balance of nature. But with the fracture threatening that balance, the Verdant Courts have marshaled a great "Thorn:" an army of knights, sorcerers, and honored retainers pledged to seize the fracture for their sylvan lords. Bound by promises and enigmatic codes, knights of The Thorn wield strange and terrifying powers of nature... so long as they hold to their oaths.
Classes
Choose your role on the battlefield. Each class offers a unique playstyle with specialized abilities that define your path to victory.
The Vanguard
TankForge ahead into the thick of the fighting and stand your ground as an immovable force. Vanguards push into combat ahead of the pack, establishing footholds for their allies. Often considered the most foolhardy fighters, they endure the brunt of every attack, protected by an Aethershield device called a Bastion that generates a protective barrier.
The Spellweaver
Ranged DPSMasters of the old arcane traditions, Spellweavers draw threads of aether from the air and weave them into devastating spells without the aid of machinery. With every spell they cast, they set a little aether aside, weaving leftover energy into glowing orbs of condensed power that orbit them protectively. Living catapults who obliterate their enemies from afar, they keep the ancient art of magic alive in an age racing towards progress.
The Anointer
HealerBlood mages devoted to using their aether-imbued blood to heal the wounded. Anointers prepare vials of aetherized blood and theriac, transforming them into a magical panacea that serves as the conduit for their restorative power. Angels of the battlefield, they sacrifice their own vitality to mend the broken and keep their allies fighting when all seems lost.
Weapons
Master your weapon of choice. Each armament offers distinct combat mechanics, rewarding mastery with devastating power on the battlefield.

Greatsword
MeleeA devastating two-handed blade built for momentum. Greatsword wielders build power through sustained combat, unleashing sweeping spins and sundering vertical strikes that can hinder and silence entire groups of enemies.

Longbow
RangedThe weapon of choice for those who prefer to dominate from a distance. The longbow delivers devastating single-target damage and can pin enemies down with suppressive volleys.

Shortbow
RangedA fast, agile ranged weapon built for mid-range skirmishing. The shortbow rewards aggressive positioning with rapid volleys and devastating precision shots that punish exposed targets.

Slingstave
MagicA staff enchanted to fire magical projectiles, most strongly associated with the spellweaver tradition. Spellweavers use the tip of the staff as a spindle or distaff when weaving their spells, channeling Aether into piercing darts and devastating explosive blasts.

Blood Staff
MagicA staff crowned with a shard of aetherized blood, most strongly associated with the anointer tradition. Anointers channel their own vitality through the crystal, turning spilled life into piercing sanguine lances and restorative bursts that keep allies fighting.

Spear
MeleeA versatile polearm that rewards aggressive engagement. The spear combines rapid thrusting attacks with powerful charges, letting wielders control the pace of battle by closing distance and shredding through enemy lines.

Sword & Shield
MeleeA balanced one-handed weapon set that pairs offensive swordplay with the defensive power of a shield. Sword and shield fighters excel at sustained duels, punishing openings with devastating strikes while staying protected behind their guard.

Mace & Shield
MeleeA crushing one-handed weapon set built for control and disruption. Mace and shield fighters batter their opponents into submission with stunning blows while relying on their shield to weather the counterattack.

Warhammer
MeleeA brutal two-handed weapon that trades speed for devastating impact. The warhammer delivers bone-crushing blows that knock enemies back, stun them, and cripple their movement.